The majority of the Contra games area unit side-scrolling shoot-'em-ups
wherever the player takes management of Associate in Nursing armed
commando WHO should fight all kind of extraterrestrial monsters and
different kinds of art movement menaces. Additionally to the
side-scrolling stages, the first Contra additionally featured "3D view"
levels wherever the player should move towards the background so as to
progress, whereas sequent titles, like Super Contra and Contra III: The
Alien Wars, feature overhead stages likewise. Solely the
Appaloosa-developed installments within the series, Contra: inheritance
of War and C: The Contra journey, likewise as modern Contra, deviated
from the series' side-scrolling perspective (although C: The Contra
journey will feature 2 side-scrolling stages). Contra: Shattered
Soldier, whereas maintaining the side-view perspective of the 2nd games,
options absolutely plane figure 3D graphics. Nearly each game within
the series, with solely many exceptions (such because the MSX2 version
of Contra or Operation C for the sport Boy, that were single-player
only), permits 2 players to play the sport at the same time.
The main
power-ups within the series area unit falcon-shaped letter icons which
is able to replace the player's default weapon with a replacement one,
like a optical device Gun or a selection Gun. There are power-ups that
are literally auxiliary things just like the Barrier (which provides
temporary invincibility) or the fast Bullets (which will increase the
firing speed of the player's current weapon) within the original Contra,
likewise as weapons like the Mega Shell within the arcade version of
Super Contra and also the Bombs in Contra III and Contra: arduous Corps,
that area unit wont to destroy all on-screen enemies. The first arcade
version of Contra used the falcon icons for all of its weapons except
the optical device Gun and also the fireplace Ball weapon, whereas
within the arcade version of Super Contra, no Falcon icons were used.
Contra: Shattered Soldier and modern Contra each deviate from this
tradition by having set weapon configurations instead.
Most of the
Contra games have the player begin the sport with solely a group range
of lives (three in most console games). If the player gets hit, they'll
lose a life in conjunction with any weapon they presently possess in
some games. Even within the original arcade versions, most of the games
solely offer restricted probabilities to continue before forcing the
player to start out everywhere. Further lives area unit sometimes
obtained in most games once the player reaches sure scores. The NES
version of the first Contra used the Konami Code (previously featured
within the NES version of Gradius) to start out the sport with thirty
lives rather than the same old 3. Most of the following console games
within the series solely featured these further lives codes in their
Japanese releases, like Contra Spirits (the Japanese version of Contra
III) and Contra: arduous Corps.
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