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CONTRA 4
CONTRA |
The majority of the Contra games area unit side-scrolling shoot-'em-ups wherever the player takes management of Associate in Nursing armed commando WHO should fight all kind of extraterrestrial monsters and different kinds of art movement menaces. Additionally to the side-scrolling stages, the first Contra additionally featured "3D view" levels wherever the player should move towards the background so as to progress, whereas sequent titles, like Super Contra and Contra III: The Alien Wars, feature overhead stages likewise. Solely the Appaloosa-developed installments within the series, Contra: inheritance of War and C: The Contra journey, likewise as modern Contra, deviated from the series' side-scrolling perspective (although C: The Contra journey will feature 2 side-scrolling stages). Contra: Shattered Soldier, whereas maintaining the side-view perspective of the 2nd games, options absolutely plane figure 3D graphics. Nearly each game within the series, with solely many exceptions (such because the MSX2 version of Contra or Operation C for the sport Boy, that were single-player only), permits 2 players to play the sport at the same time.
The main power-ups within the series area unit falcon-shaped letter icons which is able to replace the player's default weapon with a replacement one, like a optical device Gun or a selection Gun. There are power-ups that are literally auxiliary things just like the Barrier (which provides temporary invincibility) or the fast Bullets (which will increase the firing speed of the player's current weapon) within the original Contra, likewise as weapons like the Mega Shell within the arcade version of Super Contra and also the Bombs in Contra III and Contra: arduous Corps, that area unit wont to destroy all on-screen enemies. The first arcade version of Contra used the falcon icons for all of its weapons except the optical device Gun and also the fireplace Ball weapon, whereas within the arcade version of Super Contra, no Falcon icons were used. Contra: Shattered Soldier and modern Contra each deviate from this tradition by having set weapon configurations instead.
Most of the Contra games have the player begin the sport with solely a group range of lives (three in most console games). If the player gets hit, they'll lose a life in conjunction with any weapon they presently possess in some games. Even within the original arcade versions, most of the games solely offer restricted probabilities to continue before forcing the player to start out everywhere. Further lives area unit sometimes obtained in most games once the player reaches sure scores. The NES version of the first Contra used the Konami Code (previously featured within the NES version of Gradius) to start out the sport with thirty lives rather than the same old 3. Most of the following console games within the series solely featured these further lives codes in their Japanese releases, like Contra Spirits (the Japanese version of Contra III) and Contra: arduous Corps.
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